About User Experience

User experience design is a challenging discipline. It's always easier to think you understand someone else's actions, words, and needs than it is to see them in their own frame of reference. As often as not, we have our mouths full of users, while our practice is full of ourselves. I have posted here a few reflections on the challenges as well as some reports of research meant to get closer to the experience.

 
   


Motivations of Recycling Behavior(February 2008)

In February 2008 I conducted a set of brief interviews with individual residents of San Francisco concerning their motivations for participating in the city’s (voluntary) separate food waste collection program. The objective of the study was to gain some basic insight into the language participants use and the stories they tell concerning their motivations for separating recyclables, specifically food waste.
Motivations of Recycling Behavior - Abstract
Motivations of Recycling Behavior (PDF)

User Experience Risk Assessment (2006)
How do you make rational decisions about the resources to devote to user experience research and design on a given project? A tough question to answer before you’ve done the research. The User Experience Risk Assessment offers a simple tool to evaluate the risk of deploying an internal application even if you don't understand the characteristics and the context of the end user.
User Experience Risk Assessment

Classification and Coherence
These thoughts were originally formulated in response to a mailing-list debate over whether "data" and "information" are the same thing. I argue that the typical information architecture challenge lies not in finding THE correct classification (the one the user already has in his or her mind) but in presenting AN intelligible classification (one the user can make sense of).
Classification and Coherence

Team-Based Ethnography
There almost always is a lot of knowledge about users dispersed throughout companies, particularly among customer service reps, which can be used as input into user research. The team-based ethnography is a method to get that information out and to make it visible and relevant to entire product teams.
Team-Based Ethnography (PDF)

In Praise of Inefficiency
This case study of a failed effort to streamline an actively used collaboration tool points out the weaknesses of redesign projects that fail to analyze what works in an existing application in their haste to fix the things that don't work.
In Praise of Inefficiency (PDF)

 
 
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